Gate
Variables are items in vpx you can set, adjust or call.
Call | Detail | Example |
---|---|---|
Name(string) | | |
X(float) | | |
Y(float) | | |
Length(float) | | |
Height(float) | | |
Rotation(float) | | |
TimerEnabled(bool) | | |
TimerInterval(int) | set interval for triggering the timer (1 equals 1000 timer calls per second, 1000 equals 1 timer call per second, -1 makes it dependent on the FPS that a user can reach) | |
Open(bool) | | |
Material(string) | | |
Elasticity(float) | | |
Surface(string) | | |
UserValue(any) | can store any user defined value for re-use later-on | |
CloseAngle(float) | | |
OpenAngle(float) | | |
Collidable(bool) | | |
Friction(float) | 0..1 | |
Damping(float) | How quickly the gate's momentum dissipates. High values with low gravity factor will seem like they don't move freely. High values with high gravity factor will move very rapidly. | |
Visible(bool) | | |
ShowBracket(bool) | | |
CurrentAngle(float) | only readable, it returns the current open angle | |
GravityFactor(float) | How "heavy" the gate is. Usually between 1..3. Use this in combination with adjusting the damping value to get appropriate swinging action. | |
Methods are procedures or actions that you can fire in VPX.
Call | Detail | Example |
---|---|---|
Move(int dir, float speed, float angle) | dir(0/1) | |
Event | Detail | Example |
---|---|---|
_Init | | |
_Timer | | |
_Hit | | |
_EOS | | |
_BOS | | |