Light
Variables are items in vpx you can set, adjust or call.
Call | Detail | Example |
---|---|---|
Name(string) |  |  |
X(float) |  |  |
Y(float) |  |  |
Shape(Shape) | 0=Circle, 1=Custom |  |
Falloff(float) |  |  |
FalloffPower(float) |  |  |
State(LightState) | 0=Off, 1=On, 2=Blinking |  |
Color(OLE_COLOR) | 'normal' color |  |
ColorFull(OLE_COLOR) | full brightness color |  |
Intensity(float) | sets the lights brightness/emission |  |
IntensityScale(float) | sets the lights brightness/emission scale, so that one can fade in/out all affected lights with the same scaling factor |  |
TransmissionScale(float) | sets the light scale for transmission, f.e. through playfield plastics or transparent ramps that are placed above the bulb light |  |
TimerEnabled(bool) |  |  |
TimerInterval(int) | set interval for triggering the timer (1 equals 1000 timer calls per second, 1000 equals 1 timer call per second, -1 makes it dependent on the FPS that a user can reach) |  |
BlinkPattern(string) | off/on pattern for the light to use while the interval is going: 1 is ON, 0 is OFF, for example 111000111000101010101 |  |
BlinkInterval(int) |  |  |
Surface(string) |  |  |
UserValue(any) | can store any user defined value for re-use later-on |  |
Image(string) |  |  |
ImageMode(bool) | if true, passthrough Image (as if it would be fully emissive), otherwise light image with global lighting using the attached Surface material |  |
DepthBias(float) |  |  |
FadeSpeedUp(float) | speed to fade into on state |  |
FadeSpeedDown(float) | speed to fade into off state |  |
Bulb(bool) |  |  |
ShowBulbMesh(bool) |  |  |
StaticBulbMesh(bool) |  |  |
ShowReflectionOnBall(bool) | in bulb mode, en/disable the reflection of the bulb on balls |  |
ScaleBulbMesh(float) |  |  |
BulbModulateVsAdd(float) | blends between modulating and additive when bulb is enabled (0..1) |  |
BulbHaloHeight(float) | sets the halo height of a bulb light |  |
Visible(bool) |  |  |
Methods are procedures or actions that you can fire in VPX.
Call | Detail | Example |
---|---|---|
Duration(int startState, int durationTime, int endState) | starts a light in startState and leaves it into that state for the amount of milliseconds defined by durationTime until the light switches to the endState | light1.Duration 2, 1000, 1 (light starts to blink for 1000ms and then switches to ON) |
 |  |  |
Event | Detail | Example |
---|---|---|
_Init |  |  |
_Timer |  |  |
 |  |  |