VPX Functions
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Fluppers Flashers

1min
&#x9;' &#x9;' flashers thanks flupper &#x9;' &#x9;dim flashlevel1, flashlevel2, flashlevel3, flashlevel4, flashlevel5, flashlevel6, flashlevel7, flashlevel8 &#x9;flasherlight004 intensityscale = 0 &#x9;flasherlight005 intensityscale = 0 &#x9;flasherlight006 intensityscale = 0 &#x9;flasherlight007 intensityscale = 0 &#x9;flasherlight008 intensityscale = 0 &#x9;' lower right rbg flasher &#x9;sub flasherflash004 timer() &#x9;if weakcomputer = false then &#x9; on error resume next &#x9; dim flashx3, matdim &#x9; if not flasherflash004 timerenabled then &#x9; flasherflash004 timerenabled = true &#x9; flasherflash004 visible = 1 &#x9; flasherlit004 visible = 1 &#x9; end if &#x9; flashx3 = flashlevel4 flashlevel4 flashlevel4 &#x9; flasherflash004 opacity = 1500 flashx3 &#x9; flasherlit004 blenddisablelighting = 10 flashx3 &#x9; flasherbase004 blenddisablelighting = flashx3 &#x9; flasherlight004 intensityscale = flashx3 &#x9; matdim = round(10 flashlevel4) &#x9; flasherlit004 material = "domelit" & matdim &#x9; flashlevel4 = flashlevel4 0 9 0 01 &#x9; if flashlevel4 < 0 15 then &#x9; flasherlit004 visible = 0 &#x9; else &#x9; flasherlit004 visible = 1 &#x9; dof 333, dofpulse 'mx flash1 &#x9; dof 433, dofpulse 'rgbflash1 &#x9; end if &#x9; if flashlevel4 < 0 then &#x9; flasherflash004 timerenabled = false &#x9; flasherflash004 visible = 0 &#x9; end if &#x9;end if &#x9;end sub' &#x9;' middle right rbg flasher &#x9;sub flasherflash005 timer() &#x9; if weakcomputer = false then &#x9; on error resume next &#x9; dim flashx3, matdim &#x9; if not flasherflash005 timerenabled then &#x9; flasherflash005 timerenabled = true &#x9; flasherflash005 visible = 1 &#x9; flasherlit005 visible = 1 &#x9; dof 334, dofpulse 'mx flash2 &#x9; dof 434, dofpulse 'rgbflash2 &#x9; end if &#x9; flashx3 = flashlevel5 flashlevel5 flashlevel5 &#x9; flasherflash005 opacity = 1500 flashx3 &#x9; flasherlit005 blenddisablelighting = 10 flashx3 &#x9; flasherbase005 blenddisablelighting = flashx3 &#x9; flasherlight005 intensityscale = flashx3 &#x9; matdim = round(10 flashlevel5) &#x9; flasherlit005 material = "domelit" & matdim &#x9; flashlevel5 = flashlevel5 0 9 0 01 &#x9; if flashlevel5 < 0 15 then &#x9; flasherlit005 visible = 0 &#x9; else &#x9; flasherlit005 visible = 1 &#x9; end if &#x9; if flashlevel5 < 0 then &#x9; flasherflash005 timerenabled = false &#x9; flasherflash005 visible = 0 &#x9; end if &#x9;end if &#x9;end sub &#x9;' left kicker rbg flasher &#x9;sub flasherflash006 timer() &#x9; if weakcomputer = false then &#x9; on error resume next &#x9; dim flashx3, matdim &#x9; if not flasherflash006 timerenabled then &#x9; flasherflash006 timerenabled = true &#x9; flasherflash006 visible = 1 &#x9; flasherlit006 visible = 1 &#x9; end if &#x9; flashx3 = flashlevel6 flashlevel6 flashlevel6 &#x9; flasherflash006 opacity = 1500 flashx3 &#x9; flasherlit006 blenddisablelighting = 10 flashx3 &#x9; flasherbase006 blenddisablelighting = flashx3 &#x9; flasherlight006 intensityscale = flashx3 &#x9; matdim = round(10 flashlevel6) &#x9; flasherlit006 material = "domelit" & matdim &#x9; flashlevel6 = flashlevel6 0 9 0 01 &#x9; if flashlevel6 < 0 15 then &#x9; flasherlit006 visible = 0 &#x9; else &#x9; flasherlit006 visible = 1 &#x9; dof 335, dofpulse 'mx flash3 &#x9; dof 435, dofpulse 'rgbflash3 &#x9; end if &#x9; if flashlevel6 < 0 then &#x9; flasherflash006 timerenabled = false &#x9; flasherflash006 visible = 0 &#x9; end if &#x9;end if &#x9;end sub &#x9;' center rbg flasher &#x9;sub flasherflash007 timer() &#x9; if weakcomputer = false then &#x9; on error resume next &#x9; dim flashx3, matdim &#x9; if not flasherflash007 timerenabled then &#x9; flasherflash007 timerenabled = true &#x9; flasherflash007 visible = 1 &#x9; flasherlit007 visible = 1 &#x9; end if &#x9; flashx3 = flashlevel7 flashlevel7 flashlevel7 &#x9; flasherflash007 opacity = 1500 flashx3 &#x9; flasherlit007 blenddisablelighting = 10 flashx3 &#x9; flasherbase007 blenddisablelighting = flashx3 &#x9; flasherlight007 intensityscale = flashx3 &#x9; matdim = round(10 flashlevel7) &#x9; flasherlit007 material = "domelit" & matdim &#x9; flashlevel7 = flashlevel7 0 9 0 01 &#x9; if flashlevel7 < 0 15 then &#x9; flasherlit007 visible = 0 &#x9; else &#x9; flasherlit007 visible = 1 &#x9; dof 336, dofpulse 'mx flash4 &#x9; dof 436, dofpulse 'rgbflash4 &#x9; end if &#x9; if flashlevel7 < 0 then &#x9; flasherflash007 timerenabled = false &#x9; flasherflash007 visible = 0 &#x9; end if &#x9;end if &#x9;end sub &#x9;' top right rbg flasher &#x9;sub flasherflash008 timer() &#x9; if weakcomputer = false then &#x9; on error resume next &#x9; dim flashx3, matdim &#x9; if not flasherflash008 timerenabled then &#x9; flasherflash008 timerenabled = true &#x9; flasherflash008 visible = 1 &#x9; flasherlit008 visible = 1 &#x9; end if &#x9; flashx3 = flashlevel8 flashlevel8 flashlevel8 &#x9; flasherflash008 opacity = 1500 flashx3 &#x9; flasherlit008 blenddisablelighting = 10 flashx3 &#x9; flasherbase008 blenddisablelighting = flashx3 &#x9; flasherlight008 intensityscale = flashx3 &#x9; matdim = round(10 flashlevel8) &#x9; flasherlit008 material = "domelit" & matdim &#x9; flashlevel8 = flashlevel8 0 9 0 01 &#x9; if flashlevel8 < 0 15 then &#x9; flasherlit008 visible = 0 &#x9; else &#x9; flasherlit008 visible = 1 &#x9; dof 337, dofpulse 'mx flash5 &#x9; dof 437, dofpulse 'rgbflash5 &#x9; end if &#x9; if flashlevel8 < 0 then &#x9; flasherflash008 timerenabled = false &#x9; flasherflash008 visible = 0 &#x9; end if &#x9;end if &#x9;end sub