VPX Documentation
EMREEL
4min
mostly depriciated due to new technology most people use pinup system or ultradmd instead variables variables are items in vpx you can set, adjust or call call detail example name(string) width(float) height(float) x(float) y(float) range(float) backcolor(ole color) image(string) picture name reels(float) spacing(float) istransparent(bool) sound(string) steps(float) timerenabled(bool) timerinterval(int) set interval for triggering the timer (1 equals 1000 timer calls per second, 1000 equals 1 timer call per second, 1 makes it dependent on the fps that a user can reach) updateinterval(int) uservalue(any) can store any user defined value for re use later on userimagegrid(bool) imagespergridrow(int) visible(bool) methods methods are procedures or actions that you can fire in vpx call detail example addvalue(int value) resettozero() spinreel(int reelnumber, int pulsecount) setvalue(int value) events event detail example init timer dispinterface idispreelevents { properties methods \[id(dispid gameevents init)] void init(); \[id(dispid timerevents timer)] void timer(); }