VPX Documentation

Bumper

4min

Variables

Variables are items in vpx you can set, adjust or call.

Call

Detail

Example

Name(string)





CapMaterial(string)





BaseMaterial(string)





SkirtMaterial(string)





Radius(float)

default=45.0



HeightScale (float)

default=90.0



Orientation(float)





RingDropOffset(float)

- An offset to influence the ring animation. The default move down limit is calculated by (HeightScale*0.5) * Table_Scalez. The final move down limit is calculated by RingDropOffset + (HeightScale*0.5)* Table_Scalez. For example: If the ring is moving too far down you have to try to set the RingDropOffset to -10.



RingSpeed(float)





X(float)

X position



Y(float)

Y position



Surface(string)





Force(float)





Threshold(float)





Scatter(float)





TimerEnabled(bool)





TimerInterval(int)

set interval for triggering the timer (1 equals 1000 timer calls per second, 1000 equals 1 timer call per second, -1 makes it dependent on the FPS that a user can reach)



UserValue(any)

can store any user defined value for re-use later-on



CapVisible(bool)

default=true



BaseVisible(bool)

default=true



ReflectionEnabled(bool)

default=true



EnableSkirtAnimation(bool)

default=true, en/disables the skirt animation of a bumper, for example if something external is triggering the bumper (i.e. no ball contact with the skirt)



HasHitEvent(bool)





Collidable(bool)





Methods

Methods are procedures or actions that you can fire in VPX.

Call

Detail

Example

PlayHit()

if called the bumper will play the hit animation without triggering the actual hit event.



Events

Event

Detail

Example

_init





_Timer





_Hit





JS




Updated 25 Mar 2024
Doc contributor
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